Tosby Games

Kakuro Sprint

Match every clue sum, avoid duplicate digits, and clear compact Kakuro grids built for quick mobile sessions.

Playable puzzle

Easy Puzzle 1

A tiny opener to learn clue reading and quick cross-checking. Variant 1 of 12.

Puzzle 1 of 36 in Easy

Easy

Progress

0%

Moves

0

Timer

00:00

Hints

0

Tap a cell, then use the keypad. Keyboard also works: digits to fill, Delete to clear, arrow keys to move.

How to play

Objective

Fill every white cell so each across and down run adds up to its clue without repeating any digit inside that run.

Core rules

  • Only digits 1 through 9 are allowed.
  • Digits may not repeat inside the same across run.
  • Digits may not repeat inside the same down run.
  • When a run is complete, its total must exactly match the clue.

How to play on mobile

Tap any white cell to select it, then use the number pad below the board. Turn on Notes mode to pencil in candidates before locking in a final number.

Helpful tools

Notes mode

Store possible digits in a cell when you are narrowing down a run.

Hint

Reveal the correct digit for the selected empty cell, or for the next empty cell if nothing is selected.

Restart

Reset the current puzzle instantly and try for a cleaner solve.

Strategy tips

Start with the smallest clues

Short runs with low or high totals limit the available digit combinations the fastest.

Cross-check every placement

A strong Kakuro move must satisfy both its across clue and its down clue at the same time.

Use notes before guessing

Penciling candidates keeps the puzzle logical and helps you avoid dead ends on touch screens.

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